1. Introduction/Project Overview
2. Background/Topic Research
3. User Research
4. Analysis & Synthesis of Research
5. Persona(s)
6. How Might We Questions
7. Task Flows
8. Wireframes
9. Design Style Guide
10. High-Fidelity Mockups
11. Prototype
12. Conclusion
13. Citations
Welcome to the Getty Center’s identity project a creative endeavor aimed at revitalizing the institution’s brand presence. As a renown Edu cultural destination in Los Angeles, the Getty Center is committed to promoting art, education, and cultural heritage. In this project, we’ll explore innovative ways to enhance the Getty Center’s visual identity, reflecting its mission, values, and vibrant spirit. Amidst the stunning architecture and breathtaking landscapes of the Getty Center, this project seeks to capture the essence of creativity and inspiration that permeates every corner of this cultural oasis. By embracing the richness of artistic expression and the diversity of cultural narratives, we aim to create a visual identity that resonates with visitors, igniting their curiosity and fostering a deeper appreciation for the arts. This UX case study explores the digital experience of The Getty Center Museum with the goal of enhancing user engagement, improving navigation, and providing meaningful interactions through its website and mobile application. The project emphasizes user-centered design, usability, and accessibility to provide an inclusive and engaging digital platform for museum-goers, researchers, and tourists
The Getty Center is a world-renowned art museum located in Los Angeles, California. It is known for its impressive architecture, gardens, and collection of European paintings, sculptures, and decorative arts. While the museum provides free admission, the digital experience for planning visits and exploring collections online has shown opportunities for improvement. Initial research included aheuristic evaluation of the current Getty Center website, analysis of competitor museum sites, and review of literature on digital museum experiences
Methodologies used included user interviews, surveys, usability testing, and screen observation. Key findings included difficulty accessing visitor information, inefficient browsing tools for the collection, a desire for personalized recommendations, and limited accessibility features. Participants expressed frustration with the mobile version and a lack of clear, intuitive structure.
We used affinity mapping and journey mapping to synthesize insights. The key themes were:Pre-visit Planning (users want clear hours, parking info, and an itinerary tool), On-site Experience(need for mobile navigation and real-time updates), and Post-visit Engagement (users wish to revisitor share artworks). Pain points included information overload, unclear CTAs, and lack ofpersonalization
Persona one: Sarah Michael
Sarah, 32 - Art Enthusiast
Goals: Explore new exhibitions, plan her weekend visit
Frustrations: Can't easily find parking info, overwhelmed by layout
Jason, 45 - Tourist with Kids
Goals: Find kid-friendly activities, easy navigation
Frustrations: Too much text, unclear wayfinding
1. How might we make it easier for users to plan their visit?
2. How might we help users discover and save artworks they love?
3. How might we improve mobile navigation for on-site visitors?
This UX case study set out to reimagine the digital experience of The Getty Center Museum, focusing on usability, accessibility, and user engagement. Through in-depth user research, analysis, and iterative design, we identified critical pain points in navigating the museum's website and mobile interface—particularly around visit planning, exploring collections, and mobile use on-site. By developing personas, crafting targeted task flows, and producing wireframes and high-fidelity mockups, we were able to prototype an enhanced user journey that is intuitive, visually appealing, and aligned with user needs. The results showed measurable improvements in user satisfaction and efficiency. Moving forward, the design could be expanded with features like augmented reality tours and deeper personalization to further connect users with The Getty’s world-class art and architecture.
Duke, L. L. (1983). The Getty center for education in the arts. Art Education, 36(5), 4-8.
Cuno, J., & Gaehtgens, T. W. (2012). The Getty Center: Research, Conservation, and Collections. Bulletin of the American Academy of Arts and Sciences, 65(4), 27-33.
Carrier, D. (2003). the art museum as a work of art: the J. Paul Getty Museum. Source: Notes in the History of Art, 22(2), 36-44.
Williams, H. M., Lacy, B., Rountree, S. D., & Meier, R. (1991). The Getty center: design process. Getty Publications.